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Games in the Mathematics Classroom

Children tend to learn well through the use of educational games. With a rapid progression in technology, classrooms are often incorporating physical games with technological resources such as iPads and smart boards. This progression with technology has allowed teachers to extend their classroom educational games to help differentiate learning and add further learning experiences into the games. Games as an educational tool can help enhance the “learning and comprehension of complex issues” for students (Chizary and Farhangi, 2017).

The benefit of using games for teaching mathematics is that students strive to progress and succeed in the game. Students desire to win the game can motivate them to participate and learn whilst doing so. However some side effects of these games are potential social and behavioural issues in students. Some students may become competitive with other students and could have negative reactions towards other students if winning or losing (Chizary and Farhangi, 2017). We feel that these issues could be easily managed by beginning lessons with clear instructions and expectations of how the class will run.

Overall, games do play an important educational role because of the connection to motivation.

This site was created by Abby Collinson, Meaghan Newitt and Lori Thompson as part of assessment 1 for EDBED3112: Learning and Teaching Mathematics

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